Full immersion in the specifics of the customer's activities, identification of the project goals.
There is no ambiguity in the interface, and the tags and structure direct the user to the cap the interface is not overloaded with hints, pop-ups and animation, and at the same time it works effectively
Drawing up a portrait of the target audience. We predict possible scenarios of user behavior, what "pains" the user may have , what feelings may arise, the experience that the user will receive at each stage of the dive.
We will define all the content that should be published on each page and how the pages will be linked . Study of navigation. Visual design of interaction with the product.
Elaboration of various options, product sketches. Together with the customer, we choose the most suitable ones.
Transferring the draft version to digital, making changes.
A prototype that shows the user's interaction with the product at the current stage.
We will develop a design layout. We will create a convenient, intuitive interface.
Final testing, before handing over the product to the customer. Making edits for ease of use and external design.
There is no ambiguity in the interface, and the tags and structure direct the user to the cap the interface is not overloaded with hints, pop-ups and animation, and at the same time it works effectively
Design elements are easy to recognize, even if the user sees your site for the first time. An intuitive interface is used
We observe consistency for all sections of saiga and the application. Interface elements should behave the same on any page
In addition to the external attractiveness, a good interface saves the user's time and delivers it to the desired point with minimal effort
A good interface reacts to user actions instantly. He must understand what is happening on the screen right now: whether the payment has passed, whether the manager has received the request, whether the message has been sent
We create an interface that is visually attractive, so that the user is pleased to work, nothing annoys him or distracts him from solving problems